Lesson 1 of 514 minModule progress 0%

Module 5: Classes, Objects, and Constructors

What a Class Is and What an Object Is

Learn the basic class-and-object model so Java programs can represent real things instead of only printing values.

Author

Java Learner Editorial Team

Reviewer

Technical review by Java Learner

Last reviewed

2026-04-16

Java version

Java 25 LTS

How this lesson was prepared: AI-assisted draft, edited by hand, and checked against current Java 25 documentation and runnable examples.

Learning goals

  • Understand the difference between a class and an object
  • Recognize why objects are useful in Java
  • See how classes group related data and behavior

Why this matters: Once your programs get bigger, loose variables and functions become hard to manage. Classes let you group related data and behavior together.

A class is a blueprint: It describes what kind of data an object should store and what actions it should support.

An object is a real instance of that blueprint: If Car is the class, then familyCar and schoolCar are separate objects with their own values.

Beginner mental model: A class describes the kind of thing. An object is one actual thing created from that description.

Runnable examples

A class describes a kind of thing

class Book {
    String title;
    int pages;
}

public class Main {
    public static void main(String[] args) {
        Book favorite = new Book();
        favorite.title = "Java Basics";
        favorite.pages = 180;

        System.out.println(favorite.title);
    }
}

Expected output

Java Basics

Two objects can come from the same class

class Dog {
    String name;
}

public class Main {
    public static void main(String[] args) {
        Dog first = new Dog();
        Dog second = new Dog();

        first.name = "Milo";
        second.name = "Nora";

        System.out.println(first.name);
        System.out.println(second.name);
    }
}

Expected output

Milo
Nora

Common mistakes

Thinking a class is the same thing as one object

A class is the plan. Each `new` call creates an object from that plan.

Mini exercise

Create a `Student` class with fields for `name` and `grade`, then create one `Student` object and print its values.

Summary

  • A class is a blueprint.
  • An object is an instance created from that blueprint.
  • Classes group related data and behavior.

Next step

Now add fields and methods so your classes can both store data and do something with it.

Sources used

Advertisement

Lesson check

What is the best description of an object?

Next lesson →